

I guess I just don't like being forced to switch weapons. It wouldn't be so bad if it just happened occasionally, but once the AI attempts to switch once, they won't stop trying until they're defeated, even if you interrupt the attack five times. Same goes for enemy officers who are initiating a slow-mo switch attack themselves, becoming temporarily unaffected by normal attacks. The presence of unflappable enemy officers (when they are at an advantage against your weapon and don't react to getting hit) has really started to grate on my nerves. I guess I didn't really miss it in Warriors Orochi 3 either. I've been playing a lot of Dynasty Warriors 4, and I don't miss not being able to switch weapons (although to be fair, that game is so different from modern DW, it's hard to make any comparisons). I feel like switching can sometimes really interrupt the flow of combat, (especially with long grapple switches like Diao Chan's, Fa Zheng's or Ma Chao's irritatingly long spin attack). While I like some of the switch attacks, and it's kind of neat to give a character a weapon that they aren't assigned to, I feel that a lot of the time I end up using the character's main weapon and only switching if I'm forced to (unless it's terrible and no fun to use Lian Shi). The more I play, the less I feel enthused by the two weapons thing.
